Archive for the ‘Leadership’ Category

Data Teaser

Wednesday, March 24th, 2010

April will be a busy and exciting month, full of conferences and airports!  The latest EVE data has been analyzed (teaser: players self-reported far more transactional leadership behavior within the game than transformational leadership behavior) and I’ll present/co-present findings from a few more studies at SIOP and WPA.  I expect to post summaries by the end of the April.

Caniculares Dies

Sunday, September 20th, 2009

That’s “days of the dogs” to the Romans and a glance at this week’s forecast suggests they aren’t over yet!

Still, it’s been a long and productive summer and I’d like to think most of the dog days are past.  It is almost relaxing to settle in to the hectic pace of school for one more semester.  The past few months have seen the submission of three journal articles as well as a conference paper and poster presentation.  Everything’s still under review, so cross your fingers!  They (and their brief summaries) are:

  • Leadership Research in Video Games (co-author) — A review and discussion of leadership research in serious games.
  • Mandatory Items in an Internet Survey – Empirical study of online survey completion rates.  Contrary to the literature, the surveys with mandatory items had higher overall completion rates than the surveys with optional items.
  • Personality and Workplace Communication Media – A study of media use & preference with personality as the primary predictor.  The interactions between conscientiousness and agreeableness turned out to be particularly fascinating.
  • Choosing a Channel: Personality, Gender, and Age as Predictors of Media Richness Preference in Adult Interpersonal Communication (second author) — In this study, men preferred richer media (e.g., FTF) and some interesting gender/personality interactions cropped up.
  • Self-Efficacy as a Predictor of Workplace Technology Use (co-author) — Both generalized self-efficacy (GSE) and domain-specific self-efficacy (DSE) were considered as predictors of technology use.  The importance of self-efficacy is supposed to fade as users gain more experience, but DSE did significantly predict use and GSE approached significance even among experience users.

What’s in store for the future?  A few irons are in the fire and should be kicking off in the next few weeks.  We’ll probably be looking for a new team of UCI research interns soon.  In particular, I expect a lot of qualitative document coding (text & A/V) coming our way within about a month.  You’ll be kept in the loop!

EVE winners announced

Saturday, April 11th, 2009

The winners of my EVE Online study have all been announced!

Thommas Molina, Valrox, & Yoshimuri Torban were on the team that had the highest per person ore yield in the experimental session.  They split 150 million isk (the EVE Online currency)

War chylde and Aero089 each received 15 million isk in the individual lottery drawing of people who completed the pretest.

Mester Dominux, Alekseyev Karrde, croxis, & Mister Murphy split 60 million isk as the winners of the team lottery drawing (teams that completed the entire study).

Congratulations to these participants and a big thanks to those who didn’t win but still provided significant contributions by participating!